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ALIGNMENT: Dark-Black Cusp

EXPERIENCE: Established

CLASSIFICATION: Entity

AGE: 920

GENDER: Male

ORIENTATION: Greysexual

SONG RESONANCE: "Centuries" (Fall Out Boy)

COMMUNICATION: Tarot, Pendulum, Shufflemancy, Dreams, Images, Telepathy

Auvelan, Male Graveyard Djinn / Ghul Djinn Hybrid

$90.00 Regular Price
$80.00Sale Price
  • Graveyard Djinn are a very unique group of entities that are most often found in cemetaries. They find the souls that are having trouble resting and discover what binds them to this realm. They use subliminal messaging to transfer the tasks to the living so that spirits may rest peacefully. They have an easy time communicating with spirits, and often see the best and the worst in people to make an accurate judge of character. They are very firmly set in the past, and will often find the things that limit those around them and bring them to the forefront in a forced confrontation.

     

    Graveyard Djinn aid in shadow work, communication with astral beings, revenge, and any form of death magick. They draw the obstacles of the past that you haven't quite passed over to your attention. They encourage you to visit your past and finish tying up your loose ends. Regret is a powerful thing, and they will find every way possible to dismiss your regrets by pushing you back to where they were formed. They are potent in energy, and scale from grey to black arts. Over time, they seem to grow darker as they are exposed to more of the 'dark side' of human nature.

     

    The greatest aid that they provide isn't in wish-granting, though. They seem to "make things happen" through your own influences. They revive the hopes and dreams that you found lost in the past, the things that you gave up on long ago. Although it may not have been the right time then, they will show you that you ARE ready for it now, that you CAN do everything that you once aspired to do, and still have a true desire to complete.

  • Ghul Djinn are very dark Djinn compared to the Marid and Sila Djinn, though this is not something they go out of their way to accomplish. Their connection to death and the many Otherworlds spread throughout the realms of the living lends to their power, though not necessarily in a benevolent way. They are very gifted with all forms of Death magick, up to and including Necromancy. They tend to attract the dead if they linger in one place for too long.

     

    While not intentionally cruel in how their wish-granting functions, their catalysts are often the dead that linger nearby. The energies behind their wish-granting tend to be unpredictable and can create volatile combinations. The group that I work with operates almost exclusively off the energies of the dead near them, so if you aren't familiar with the history of death in your area, they can call upon very malevolent forces to get the job done. Their morals are looser than the average human's, so they often won't think about what may come of a wish they grant. They require an experienced keeper who knows how to work with Djinn and their wish-granting abilities.

     

    Ghul Djinn tend to attract spirits of all kinds over time. They can help you build a repertoire with the spirits in your area for added support in endeavors. They are also quite keen on death magick, and if it's something you work with now or intend to build into your practice, they can enhance your experiences. They are also very good at building your senses and encouraging spiritcommunications to help you pick up on your companions easier. They are incredible Necromancers, often able to raise specific spirits to find out information about the area they're buried in or getting their input and advice on odd situations.